Today is the last day that C# Implementation with Wwise and Unity is available for purchase. Availability will close by midnight pacific time.
For the last month half I’ve been sharing why you should learn implementation, why you shouldn’t, and what language I recommend that you start with. But today, we’re going to do something a little different. Because you already know all of my opinions and thoughts already, I want to share what other folks have said to me about the course plus a quick case study of what’s possible with information in the course.
What others have said.
I’ve been teaching folks via C# Implementation with Wwise and Unity since 2018. When students are done with the course, I often ask for feedback – and here’s some of the notes that people have sent me:
“[The course is] a good introduction to programming syntax, datatypes, functions, all the good bits. But doesn’t deep dive, it’s like an appetizer so I think that will avoid the shock or fear that keeps someone from sticking with it. Plus being audio specific helps an audio person see how it’s immediately relate-able to their work. Often with programming I find myself going “that’s great, I can write a switch statement now…but how would I actually use this?!”, so the more examples that get exposed of how to utilize programming functionality to implement audio I think really makes it all click.
[The course] really highlights that a technical sound designer is an actual real role (and undervalued, in my opinion). Few people start out wanting to be somewhere between a sound designer and a programmer, and this is one of the few resources that highlights other room for advancement and career opportunities.
Honestly, the thing I like the most is that you discuss some of the higher level problems that most people don’t know they have. For example, when to NOT take on a task and let the proper software engineers take over. That’s such a huge understanding and I don’t know if anyone has ever covered it, in any context….ever.”
Paul Boechler, Sound Designer
“I loved your comments about the line between sound designer and programmer. I think it’s excellent advice on a topic often uncovered. I’ve already applied it a bit on some projects I have at the moment!
Your general tips on using RTPC’s and Events was useful — it’s easy to miss that you need to specify a gameObject for event calls, etc. I had to muscle my way through learning that I’m sure someone new to the subject would appreciate not having to go through that.
I would absolutely recommend this course! It’s really digestible for all levels of experience and offers great value to anyone looking to add this skillset to their roster. Not to mention Akash gave you a WONDERFUL shoutout — He was on the money!”
Lucas Edwards, Composer & Sound Designer
“[I would recommend the course] only if they were serious about wanting to do implementation and not just trying to be able to say they are the ‘composer, sound designer, implementer, guru, can do anything’ sort of thing. I wish I had had access to this course 3 years ago, it would have made starting out so much simpler.
It felt like you were doing the teaching along with me instead of teaching at me. Having to see that your Unity compiles just as slowly as mine and that you also make mistakes in code or forget things (though, that one was of no mystery to me having coded websites for a long time – hooray for stack overflow!). A lot of times with online courses, I end up having to pause the video and/or rewind a million times because the information is packed so densely in. It was really nice to just have you running beside me while we did things and not constantly having to stop and rewind.”
Zeke Fenelon, Sound Designer
I hope that clarifies more about what’s in the course for you, and who it is for. For the sake of transparency – I’ve only ever been asked for a full refund on the course once, and I was happy to provide it. Said customer reached out to me shortly after their purchase to tell me that they already knew the majority of the information within the course.
Let me be 100% clear – my biggest desire is to help you grow and gain skills. I don’t want you to buy if the course isn’t right for you. If you find that out after purchase, that’s why I’ve got a refund policy in place.
Student Case Study
As the last thing you’re going to hear from me about C# Implementation with Wwise and Unity for a while, I want to show you what’s possible.
Ben was one of the course’s initial students, and prior to his purchase of the course I had never met or spoken to him. Ben worked at a local recording studio here in Seattle and has a pretty extensive background with audio engineering, music, post production, and studio work.
For those of you who think you’re “too old for game audio” – Ben is a hell of an example for you. Grey hair, kids, a mortgage, you name it – Ben was interested in attaining more skills, learning about game audio, and eventually decided to make a full career change in the midst of his hectic work and family life.
If you take the course, you’ll find that I’m not a masterful sound designer. I’m what I like to call “passable”. I quit applying for pure sound design roles years ago, and my greatest asset to a company is not sound design. Therefore, I show you how to implement sounds in the course but it’s not the most marvelous audio experience by the end.
That, my friends, I encourage you to do.
Ben took that to heart, and came out of the course by building the craziest implementation demo I’ve ever seen. Usually, you’ll see people recommend that you create a demo for job applications that’s around 1 minute long. The point is to be very courteous of a hiring manager’s time and showcase your best stuff as quickly as possible.
Ben completely ignored that. His implementation video is 12 and a half minutes long, and is awesome. It showcases everything that’s possible (and then some) with someone who dives into everything the course has to offer.
I’m not advocating that all of you immediately start turning in 10+ minute demo videos, not at all. But I want you to see how you can turn a simple boring demo (Roll-a-Ball) into a fascinating experience by bringing it to life with audio. Ben took a simple, boring, mundane concept and made it unique and interesting by turning the concept on its head and approaching it from a unique perspective.
This work ended up netting Ben that career transition he was looking for, as he rolled into working with the team at 343 Industries (yep, Halo: Infinite) shortly after this demo was made.
Again – the course doesn’t come with a “you’ll get a job” guarantee – but I’m not lying when I point out that you will have skills from this course that few fully employed sound designers will have. Take that value, and make an impact your own way!
It’s available until midnight.
C# Implementation with Wwise and Unity is available for you to purchase until around midnight pacific time tonight. I appreciate your time and consideration – if you decide to jump into the program, I look forward to working with you soon!
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