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Why in-house plug-ins DON’T get developed

If you haven’t followed me on social media or checked out the audio programming resources page you probably haven’t seen a fantastic article by Robert Bantin on why writing Wwise plugins is important to your game and how to get started.

And when I say fantastic – I mean the article is f*#@ing phenomenal.  Go read it right now.

Read it yet?

Ok good, now I’m going to rant on a few things in relation to the beginning of it.

Continue reading Why in-house plug-ins DON’T get developed


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