If you somehow missed my twitter explosion about the upcoming Wwise Authoring API you should really check it out. Supposedly if you’re at GDC 2017, you can get more information over at the audiokinetic booth.
As I’m not going to GDC 2017, I’m going to have to sit on my hands and wait a bit. I figure however, while my hands go to sleep, I can put my brain to good use and try to express to you how big of a deal this is for any interactive sound designer.
In case you’re ready to tune out – let me share you Mike D‘s opinion on this:
Super-excited about this new API. I think it's 1 of the biggest things we've added 2 #Wwise in years, and it's useful 4 EVERYONE #gameaudio https://t.co/1OAoSxh75E
— Mike D. (@AKMikeD) February 21, 2017
Continue reading 3 Possibilities with the Wwise Authoring API
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