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What is Source Control

What follows is a raw, completely unedited (sorry) excerpt from the next book I’m in the process of writing (you can preorder it here).  In it, I cover some of the basic ideas behind source control for the layman.

If you’re looking to break into audio for games, knowing how to use and utilize source control can put you at an advantage against peers who don’t.  It’s one less thing a studio will have to teach you the concepts of (even though you’ll have to learn their version) on the job.

If you’re looking to break into the audio-side of the games industry, I’m writing this book for you.  So if you’re overwhelmed by information on the internet, don’t know what to focus on, read too many threads on Reddit and Twitter, can’t focus, are stuck in a catch-22 where you need experience to get hired but can’t get it without being hired, or super depressed and never think you’ll get a shot… This one’s for you.  I’m bringing my industry pals in to voice their opinions (that may not agree with me) too.  Again – preorder here.

Hope you enjoy the content.

Continue reading What is Source Control


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