Senior Technical Audio Lead at Bungie

I help demystify bleeding‑edge audio and AI tech for sound designers, musicians, and game developers.

Professional audio since 2005.

Adam T. Croft in front of the Colosseum, in black and white except for the orange lenses of his sunglasses

Selected credits

  • Official Destiny key art: a Hunter, Titan, and Warlock standing on the Moon with Earth in the sky

    Destiny

    Bungie

  • Official Destiny 2 key art: three Guardians fighting in the snow before a glowing orange sphere

    Destiny 2

    Bungie

  • Official Marathon key art: runners in white and dark armored suits taking cover with rifles

    Marathon

    Bungie

  • Official Halo Infinite key art: Master Chief in a grassy landscape with a shattered ringworld behind him

    Halo Infinite

    343 Industries

  • Official Forza Motorsport 7 key art: a silver Porsche race car on a sunlit track

    Forza Motorsport 7

    Localization · Turn 10

  • Official PopCap Games logo on a red field with sketched Plants vs. Zombies characters

    PopCap Games / EA

Tools & products

Software, courses, books, and a sound library, released through nir.media.

WAAPI Live course art

Course

WAAPI Live

A course on using the Wwise Authoring API to build your own tools.

Cover of the Instant-Take Suite

Reaper scripts

Instant-Take Suite

Eight Reaper scripts for processing effects in a sound design workflow.

About

I’m Adam. I’ve been working in professional audio since 2005. Today I’m Senior Technical Audio Lead at Bungie, and I’ve owned NIR, LLC (nir.media) since 2017, where I release audio software, educational products, and sound effect libraries with other collaborators.

I play with bleeding‑edge audio, software engineering, and AI tech. I’m a hobbyist musician — guitar and drums.


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